package treasures 
{
	/**
	 * ...
	 * @author JAC
	 */
	public class LootBag extends Treasure
	{
		public function LootBag(i:uint = 0, j:uint = 0) 
		{
			super(i, j);
			
			loadGraphic(Assets.ImgTreasureLootBag, true);
			addAnimation("glow", [0, 1], 1);
			play("glow");
			
			width = 25;
			height = 25;
			centerOffsets();
			
			_score = 500;
		}
	}
}